| Thanks and goodbye! |
With the latest round of spam I've had to clean up on these forums, I've decided it's finally time to close the curtain on the mod and the forums.
I just wanted to say thanks to everyone who played the mod and enjoyed it, and especially to you guys who made it here and actually talked about it. I poured a lot of myself into this mod and it makes me proud that I was able to provide you guys with something you enjoyed playing with as much as I did.
I haven't talked to anyone else who contributed to Jaymod lately, but I'm sure they feel the same way. And I especially thank Mr.Mxyzptlk for his work on the mod. Not only did he add some major features and optimization, but he pushed me to do more and improve my coding as well.
If you're wondering what I've been up to, it's been much of the same. I played WoW for a long while but I've stopped playing that now as well. I guess SC2 might be my next big thing :) I've been waiting for a good team-based FPS but haven't really found one. Who knows, you may just see another of my mods one day if I find one :)
I've marked the forums as read-only so that it will remain a resource for those seeking help. There's a lot of good info here I'd hate to see go to waste, at least for now.
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| Jaymod 2.1.7 released! |
Jaymod 2.1.7 has been released.
This is from the experimental branch and is considered beta quality.
Highlights include:
- added Haste's fixed physics code
- added Molotov Cocktail weapon
- added chicken fun !command
- offline user maintenance now possible using !commands
- now possible to ban offline users
- new ACL system for fine-grained security of !commands
- multi-page output now supported for heavy !commands
- added many DB-related !commands
- added simplistic notes for user records
- added optional reason for player muting
- added no-adrenaline option to g_weapons
- added support for ETPro's delete mapscript command
Plus 13 various bug-fixes and many other enhancements.
For complete changelog details please consult the bundled PDF file or
online documentation .
Official downloads are available here .
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| Jaymod 2.1.6 released! |
Jaymod 2.1.6 has been released. This is from the experimental
branch and is considered beta quality. Highlights include:
- upgraded to Omnibot-0.66 support
- added automatic network bandwidth ramping
- added team class limits cvars
- enhanced team limits support percentage syntax
- added fight, goomba and back-stab sounds
- added breath-bar for players underwater
- added speedometer to show player speed
For a more detailed changelog please consult the bundled PDF
file or online documentation . Official downloads available here .
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| Jaymod 2.1.5 released! |
A new beta-quality build from the experimental branch.
Highlights include:- new Antiwarp functionality
- upgraded Omnibot-0.65 support
- XP-save option to reset on new campaign
- XP-save reset for stopwatch game-mode
For a more detailed changelog please consult the bundled PDF file or online documentation .
Official downloads available here .
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| Jaymod 2.1.4 released! |
Version 2.1.4 of Jaymod has been released. This is a beta quality release, and is purely a maintenance release. The changes to this version are:
- Fixed Linux signal management to work with screen and many GSPs.
- Fixed Omni-bot library loading for Windows.
Download it now!
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