| Jaymod 1.5 RC2 released! |
The latest release candidate of 1.5 has been released to the public. This version has many small enhancements and fixes several bugs from beta6, which include fixed Omni-bot 0.52 support, cpm command, and auto-weapon switching glitches.
Added in this version are several new weapon types. The skill system has been upgraded with an extra level for each skill (5 total now). Each class gets several optional enhancements, and some classes unlock the new weapons.
Engineers can use two new mines at level 5. The S-mine, a.k.a. the "Bouncing Betty", jumps in the air when tripped and explodes after a small delay. The poison gas mine also jumps in the air when tripped, but releases a deadly gas that suffocates victims while in its mist.
Covert Ops and Soldiers get a poison gas grenade at level 5. This canister looks much like the smoke grenade, but insteads spews out the same poison gas that the gas mine does.
Bundled with this release is a new Linux/BSD startup script that supports start/stop/restart/stat operations and is quite easy to set up.
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