Search found 33 matches

by Chester
Tue Feb 24, 2009 7:07 pm
Forum: General Discussion
Topic: Jaymod dead?
Replies: 47
Views: 27331

Re: Jaymod dead?

What's this ET thing you people seem to keep referring to?
by Chester
Tue Sep 16, 2008 2:07 pm
Forum: General Discussion
Topic: Jaymod 2.1.7 with omni-bot 0.7
Replies: 14
Views: 6158

Moving into a half renovated house also sucks...
by Chester
Sat Jul 05, 2008 6:29 pm
Forum: Nightly Build Discussion
Topic: nightbuild is stopped?
Replies: 28
Views: 14453

Sorry. I'm in the process of buying a place and then afterwards I'll be renovating it.
I'm trying to do Jaymod stuff, but real life has me a little busy at the moment.
I'm hoping to get the section I'm doing out by September, if you really wanted a time frame.
by Chester
Mon May 05, 2008 10:02 pm
Forum: Nightly Build Discussion
Topic: nightbuild is stopped?
Replies: 28
Views: 14453

BrainSaW wrote:patients young jedi....

I think that people have more things in life (like life) to do rather then work 24/7 on a free game mod.

It will come.
Bingo
by Chester
Mon May 05, 2008 5:10 am
Forum: Nightly Build Discussion
Topic: nightbuild is stopped?
Replies: 28
Views: 14453

suggestion wrote:The nightly DL link still dosent work, no new things or hopes. IS the Jaymod project official dead? :?:
No.
by Chester
Tue Apr 22, 2008 9:49 am
Forum: Installation/Setup Questions
Topic: How to Set Up a Jaymod Server
Replies: 138
Views: 122902

can anybody help me with this error: uknown event: 135 i followed everything in the how to, so ET: 2.6b, jaymod:2.1.7 here is my console ouput:; ET 2.60b win-x86 May 8 2006 ----- FS_Startup ----- Current search path: C:\Documents and Settings\Zjoske\Bureaublad\server test 2/jaymod C:\Documents and ...
by Chester
Wed Apr 16, 2008 7:40 pm
Forum: Installation/Setup Questions
Topic: How to Set Up a Jaymod Server
Replies: 138
Views: 122902

It means the map you are trying to load: ewp_trickjump_b6 does not have a script_multiplayer in it. ie. The map has not been completed and is missing the entity: script_multiplayer. Usually script_multiplayer has game_manager as the property. Tracemap is not a big deal, but will affect mortars and ...
by Chester
Wed Apr 16, 2008 1:13 am
Forum: Installation/Setup Questions
Topic: How to Set Up a Jaymod Server
Replies: 138
Views: 122902

And WTF that means ERROR No 'script_multiplayer' found in map ERROR No tracemap found for map It means the map you are trying to load: ewp_trickjump_b6 does not have a script_multiplayer in it. ie. The map has not been completed and is missing the entity: script_multiplayer. Usually script_multipla...
by Chester
Mon Apr 07, 2008 6:25 pm
Forum: Bug Reports
Topic: BAN Bug
Replies: 9
Views: 18607

What version of jaymod is this on?
What version of ET is this on?
by Chester
Mon Mar 17, 2008 4:58 pm
Forum: Installation/Setup Questions
Topic: How to Set Up a Jaymod Server
Replies: 138
Views: 122902

I'm willing to help, as long as it's not a known bug related to 2.55.
ie. Setting up the server and certain settings, but not dealing with strange behaviour in the game.
As soon as they start posting strange errors, so called possible bugs, strange occurrences, etc, I ignore.
by Chester
Mon Mar 17, 2008 2:26 am
Forum: Installation/Setup Questions
Topic: How to Set Up a Jaymod Server
Replies: 138
Views: 122902

I haven't been on the forums since my last post a couple of days ago. And I can't believe an admin or moderator on this forum would do such a thing. Jaymod IS compiled using 2.60, and not 2.55. There are bound to be errors if you use 2.55 with Jaymod. This goes for all mods that are out there. If yo...
by Chester
Fri Jan 25, 2008 4:33 am
Forum: Nightly Build Discussion
Topic: nightbuild is stopped?
Replies: 28
Views: 14453

jaybird wrote:When and if it gets worked out, it will be quite nice too ;]
I think I may have done it. :twisted:
It is running in it's own separate routine now.
Image
by Chester
Tue Jan 22, 2008 9:58 pm
Forum: Nightly Build Discussion
Topic: nightbuild is stopped?
Replies: 28
Views: 14453

Actually, I can guarantee there will be at least one more update for jaymod. ;)

Things just paused a bit over the holidays.
by Chester
Mon Jul 30, 2007 5:25 pm
Forum: Installation/Setup Questions
Topic: Omni-Bot and Jaymod--Compatiblity
Replies: 8
Views: 10516

Firstly you should either upgrade to 2.0.6 stable or 2.1.6 beta.

2.0.6 is compatible with omni-bot 0.61

STYL3N recently took the time to go through and post an updated compatible versions sheet.
http://jaymod.clanfu.org/forums/viewtopic.php?t=3736
by Chester
Thu Apr 19, 2007 10:31 pm
Forum: Installation/Setup Questions
Topic: How to Set Up a Jaymod Server
Replies: 138
Views: 122902

set
set set
set
set
set
set
set set
set set set
s
set set

You should go over your "set"'s again. blank set will screw it up and so will set set.