Search found 5 matches

by MrLoke
Sun Apr 17, 2011 9:30 am
Forum: Features Requests
Topic: Medic Health setting
Replies: 5
Views: 2380

Re: Medic Health setting

Shownie wrote:Would be totall un-realistic to NOT be able to pick up his OWN packs :shock:
Maybe - but it inhances teamplay a lot + the fact that you can fire away 200 bullits against a rambo medic, and you still are the one ending up dead, isent really realistic too, is it? :)
by MrLoke
Sat Apr 16, 2011 12:56 pm
Forum: Features Requests
Topic: Medic Health setting
Replies: 5
Views: 2380

Medic Health setting

I know the function is available in NQ - But it would be a great thing to make possible for the Jaymod lovers out there. The thing i mean is: A setting that only allows medics to gain health when they give it to ohters. So they are not able to pick up their own medpacks, but gains it from giving oht...
by MrLoke
Thu Apr 14, 2011 12:17 pm
Forum: Installation/Setup Questions
Topic: Medic settings (Health)
Replies: 3
Views: 4857

Medic settings (Health)

Hey Guys.

Is there a setting regarding the medic class, so you can use the "give health - get health" style - Medics cant pick up their own medic packs, but gains health by providing ohter players medpacks?
by MrLoke
Thu Apr 14, 2011 12:13 pm
Forum: General Discussion
Topic: Quick Jaymod roadmap
Replies: 17
Views: 11701

Re: Quick Jaymod roadmap

Just an update... It wasn't on the list, but sv_cvar support is done and will be available in the 2.3.0 release. Also, work on LUA is well underway and progressing nicely. I have simple scripts running and am currently working code organization before implementing the ET library. Just wanted to say...
by MrLoke
Tue Apr 12, 2011 11:34 am
Forum: Bug Reports
Topic: 2.1.9 PB Kicks
Replies: 66
Views: 88236

Re: 2.1.9 PB Kicks

jaybird wrote:Potential release build is up on the test server. Please give it a whirl and if all is good that's the package I will release today.
Ive been on your test server - No problems at all :D Looking forward to the release :P