Search found 15 matches

by =DV=VALHALLA
Sun May 01, 2011 3:22 pm
Forum: Features Requests
Topic: new chars etc
Replies: 0
Views: 2316

new chars etc

Hi Jaybird! Well to add some new requests for future jaymod releases i got some BIG wishes : 1. : new chars , for example like in rtcw banimod "Commanding officer" & "pilot" for examples only, well a CO would be darn nice so you could place spawnpoints behind enemy lines :) . im aware this isnt bani...
by =DV=VALHALLA
Sat Apr 30, 2011 12:04 pm
Forum: General Discussion
Topic: Jaymod 2.2.0 released
Replies: 9
Views: 6257

Re: Jaymod 2.2.0 released

BubbaG1 wrote:Great work Jay, thanks a ton!

**DRC** updated
finally updated you meen :P lazy drc people :lol: :mrgreen:
by =DV=VALHALLA
Fri Apr 29, 2011 7:33 pm
Forum: General Discussion
Topic: Jaymod 2.2.0 released
Replies: 9
Views: 6257

Re: Jaymod 2.2.0 released

=DV= server updated to 2.2.0 version :wink:
by =DV=VALHALLA
Thu Apr 21, 2011 4:33 am
Forum: General Discussion
Topic: Mod updates
Replies: 49
Views: 19190

Re: Mod updates

PB doesn't lag with Jaymod, it's not NQ where PB ON causes unplayable lags. hehe... PB is not different per mod, trust me it laggs with jaymod just as it laggs with any other mod. You can get rid of the lagg by settings certain pb_ cvars, but not everybody knows that. share this info stealth? :wink:
by =DV=VALHALLA
Mon Apr 18, 2011 3:53 am
Forum: Installation/Setup Questions
Topic: Jaymod in game menu
Replies: 21
Views: 9986

Re: Jaymod in game menu

just a note, no need to make two "zz" in the prefix, one is enaough. Otherwise the rest was indeed a good help. Hardcode is pain in the butt :lol: that depends on how many "extra" packs you got :wink: if you got more than 1 you will experience that it wont load some of them if you dont name some of...
by =DV=VALHALLA
Mon Apr 18, 2011 3:45 am
Forum: General Discussion
Topic: Can't get map rotation to load on Jaymod 2.1.10
Replies: 11
Views: 6482

Re: Can't get map rotation to load on Jaymod 2.1.10

//exec mymaprotation.cfg

does the trick :wink:
by =DV=VALHALLA
Wed Apr 13, 2011 2:54 am
Forum: General Discussion
Topic: 2.1.10 released
Replies: 6
Views: 5861

Re: 2.1.10 released

testserver updated to 2.1.10 so far, if it is running without any probs we will be updating public server this weekend :wink:
by =DV=VALHALLA
Tue Apr 12, 2011 8:48 am
Forum: Bug Reports
Topic: 2.1.9 PB Kicks
Replies: 66
Views: 62387

Re: 2.1.9 PB Kicks

been on your server now, no problems at all ( exept alot of lag ) :wink:
if you want it further tested jaybird i can set it up on our test server as well? :mrgreen:
by =DV=VALHALLA
Tue Apr 12, 2011 8:39 am
Forum: General Discussion
Topic: 2.1.8 ready for consumption, redux
Replies: 42
Views: 21127

Re: 2.1.8 ready for consumption, redux

Check your weapons flag in the config g_weapons Molotovs are not available to all classes. Medic and CovOp don't get them. FLAG DESCRIPTION 1 Field-Ops with level 0 battle-sense do not spawn with binoculars 2 syringes function underwater 4 pliers function underwater 8 "Too many air strikes requeste...
by =DV=VALHALLA
Tue Apr 12, 2011 8:30 am
Forum: Bug Reports
Topic: 2.1.9 PB Kicks
Replies: 66
Views: 62387

Re: 2.1.9 PB Kicks

jaybird wrote:Weird. There's no password set, and a bot should disconnect if a real user tries to connect...
just tried to connect too, but got the same message that server is full without any bots disconnecting :wink:
by =DV=VALHALLA
Tue Apr 12, 2011 6:52 am
Forum: Bug Reports
Topic: 2.1.9 PB Kicks
Replies: 66
Views: 62387

Re: 2.1.9 PB Kicks

I didn't figure out what it was necessarily, but thinking about the build system I decided to do a little refactoring I had been wanting to do. Guess PB likes whatever I did. I also shrank the windows binaries by 37% :) great job jaybird :D the old download pack has been replaced with the new one y...
by =DV=VALHALLA
Tue Apr 12, 2011 4:15 am
Forum: General Discussion
Topic: 2.1.8 ready for consumption, redux
Replies: 42
Views: 21127

Re: 2.1.8 ready for consumption, redux

well i just installed jaymod version 2.1.8 on our server from jaymod-20080125-2.1.8, and it runs perfectly, BUT what happend to molotovs? have they been removed or did i miss something here?
by =DV=VALHALLA
Mon Apr 11, 2011 9:27 am
Forum: Installation/Setup Questions
Topic: Jaymod in game menu
Replies: 21
Views: 9986

Re: Jaymod in game menu

just a note, no need to make two "zz" in the prefix, one is enaough. Otherwise the rest was indeed a good help. Hardcode is pain in the butt :lol: that depends on how many "extra" packs you got :wink: if you got more than 1 you will experience that it wont load some of them if you dont name some of...
by =DV=VALHALLA
Mon Apr 11, 2011 9:19 am
Forum: General Discussion
Topic: 2.1.8 ready for consumption, redux
Replies: 42
Views: 21127

Re: 2.1.8 ready for consumption, redux

Shownie wrote:
=DV=VALHALLA wrote:This is a stable version? or still need fixes?
btw good to see you back jaybird
2.1.9 is a beta version.
Next stable version is the 2.2.x branch and after that comes the new 2.3.x beta.
yeah i found out after reading other threads here etc, but ty for answering :D
by =DV=VALHALLA
Sun Apr 10, 2011 2:56 pm
Forum: General Discussion
Topic: 2.1.8 ready for consumption, redux
Replies: 42
Views: 21127

Re: 2.1.8 ready for consumption, redux

This is a stable version? or still need fixes?
btw good to see you back jaybird