Jaymod dead?

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n000B
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Re: Jaymod dead?

Post by n000B » Wed Jan 21, 2009 4:23 pm

If someone that has some knowledge about et and want to team up with me i'm thinking in making a mod...I've been messing with ET SDK and nq/etpub source and probably i can start making something simpler and get it better slowly. I have some knowledge in C/C++ so...

God
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Re: Jaymod dead?

Post by God » Thu Jan 22, 2009 3:08 pm

n000B wrote:If someone that has some knowledge about et and want to team up with me i'm thinking in making a mod...I've been messing with ET SDK and nq/etpub source and probably i can start making something simpler and get it better slowly. I have some knowledge in C/C++ so...
I've already stated that I'd revive my old mod development team.. I have more experience with ET/Q3 Engine/Mod SDK than most of the people I've met since I played the game. I also have the resources, connections and internet presence/knowledge to make the mod "big". My team's already got a huge list of ideas that are definitely going to be implemented into the mod and if there's no word from Jaybird within a couple of weeks then we'll start work on it.

If you want to help us out then just get in touch via PM or something, if you want to start your own mod still then good luck with it! :) Anyone else that has any ideas for a mod too, please get in touch. I'd love to take the opportunity to help further develop "newcomer's" development skills in the field of ET, which can lead to much bigger things.

hellreturn
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Re: Jaymod dead?

Post by hellreturn » Mon Feb 02, 2009 12:58 am

I hope your few weeks come fast!

Good luck. I will always wait for new version of jaymod.

Pedro-NF
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Re: Jaymod dead?

Post by Pedro-NF » Tue Feb 03, 2009 8:03 pm

I remember reading something about JB having a QW server. Anyone knows the IP? It's time for a little DDOS fun! :twisted: :twisted: :twisted:

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[FL]Blindman
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Re: Jaymod dead?

Post by [FL]Blindman » Tue Feb 03, 2009 8:31 pm

I did see a Jaybird playing mario kart the other day. :P
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God
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Re: Jaymod dead?

Post by God » Thu Feb 05, 2009 11:19 am

Well okay.. For now, anyone interested in helping out a new mod (developer, tester, idea person, etc.) drop me an email - mod@etclans.org - and I'll get in touch with forum details n stuff so we can discuss what we want..

EDIT: Oops sorry that email wasn't working before cos I broke mail server records... Working now :)
» The root of all life's problems is 2.55 :mrgreen:

hellreturn
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Re: Jaymod dead?

Post by hellreturn » Mon Feb 09, 2009 1:55 am

I can you PM you list of ideas and few security issues that needed to be fixed asap.

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Re: Jaymod dead?

Post by God » Mon Feb 09, 2009 4:20 am

Sure, although it will be best to email me so I can get a link to you when forums are up for the other mod.

Note I've already fixed the weaponstats buffer overflow and the callvote remote execution bug.
» The root of all life's problems is 2.55 :mrgreen:

hellreturn
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Re: Jaymod dead?

Post by hellreturn » Mon Feb 09, 2009 4:25 am

God wrote:Sure, although it will be best to email me so I can get a link to you when forums are up for the other mod.

Note I've already fixed the weaponstats buffer overflow and the callvote remote execution bug.
U are fast can i have that please? please?

Also, till then can you tell me how to disable all voting?

I do have g_allowvote 0 but still some votes show up.
Ex. Antilag one and start match one.

Offtopic: How do i enable !war command in nightly build.

God
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Re: Jaymod dead?

Post by God » Mon Feb 09, 2009 6:36 am

Well it's useless to just fix that, I forgot to mention I've also fixed the remote-referee userinfo injection too.

I mean anybody who knows how to use the callvote overflow knows how to get ref on your server, and then the referee remote execution bug kicks in at Jaymod, joy, eh? What I'm trying to say is that unless you also disable referee (refereePassword "") as well as voting, you can't fix it.

That's also fixed in the new mod.

Like I said if you email me I'll give you a link to the development forums...

I don't know what you mean with !war.
» The root of all life's problems is 2.55 :mrgreen:

hellreturn
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Re: Jaymod dead?

Post by hellreturn » Mon Feb 09, 2009 4:12 pm

i have disabled voting but still 2 vote shows up. I had never any referee pass. I have emailed you.

For !war command I mean:
nightly 2007-09-27

Fixed: the !war commands now splat all players.
So, I was asking what basically !war command is? Because I can't even see it in @all also.

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Re: Jaymod dead?

Post by God » Mon Feb 09, 2009 6:35 pm

Ah, war commands is things such as !sniperwar, !panzerwar etc. :)
» The root of all life's problems is 2.55 :mrgreen:

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jaybird
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Re: Jaymod dead?

Post by jaybird » Mon Feb 23, 2009 12:43 pm

I am dead. X_X

Pedro-NF
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Re: Jaymod dead?

Post by Pedro-NF » Mon Feb 23, 2009 1:09 pm

jaybird wrote:I am dead. X_X
No problem, I believe in reincarnation.

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[FL]Blindman
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Re: Jaymod dead?

Post by [FL]Blindman » Mon Feb 23, 2009 5:47 pm

teehee.
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