2.1.8 ready for consumption, redux

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jaybird
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2.1.8 ready for consumption, redux

Post by jaybird » Tue Mar 29, 2011 9:58 pm

Ok, let's try this again:

Download here.

BubbaG1
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Re: 2.1.8 ready for consumption, redux

Post by BubbaG1 » Tue Mar 29, 2011 10:54 pm

Have it on our BootCamp server, now called **DRC**NEW JAYMOD TESTING and everything looks good so far!

IP: 87.106.142.116
PORT: 27961

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Re: 2.1.8 ready for consumption, redux

Post by Dragon » Wed Mar 30, 2011 8:13 am

Wow, you're very fast Jay :D

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Re: 2.1.8 ready for consumption, redux

Post by BubbaG1 » Wed Mar 30, 2011 8:15 am

Dragon wrote:Wow, you're very fast Jay :D
I concurr!!! 8)

Shownie
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Re: 2.1.8 ready for consumption, redux

Post by Shownie » Wed Mar 30, 2011 8:50 am

Really fast indeed, looking good 8)

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Re: 2.1.8 ready for consumption, redux

Post by Dragon » Wed Mar 30, 2011 8:56 am

Oh, I forgot to ask, did you implement forcecvar and sv_cvar? It's needed to force stuff like cl_maxpackets or rate cause newbies don't know they should change it and then they lag.

BTW, widescreen support looks cool even on my monitor:
Image

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jaybird
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Re: 2.1.8 ready for consumption, redux

Post by jaybird » Wed Mar 30, 2011 9:01 am

Do you have some custom cg_fov setting? That gun looks rather skinny.

Shownie
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Re: 2.1.8 ready for consumption, redux

Post by Shownie » Wed Mar 30, 2011 9:27 am

Tested it and it runs smooth, no crash or any other weird things :wink:

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Re: 2.1.8 ready for consumption, redux

Post by Dragon » Wed Mar 30, 2011 9:32 am

jaybird wrote:Do you have some custom cg_fov setting? That gun looks rather skinny.
Yep, 110 or 115.

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Re: 2.1.8 ready for consumption, redux

Post by jaybird » Wed Mar 30, 2011 9:35 am

That would make sense. If you have it set because of wide screen, you no longer need the custom value. If you have it set because of preference, well, cool :)

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Re: 2.1.8 ready for consumption, redux

Post by Mateos » Wed Mar 30, 2011 12:14 pm

Glad to hear some good news about Jaymod comeback. Waypointers will all work on 0.81 now! ;) One less folder on server.

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Re: 2.1.8 ready for consumption, redux

Post by BubbaG1 » Wed Mar 30, 2011 12:53 pm

Mateos wrote:Glad to hear some good news about Jaymod comeback. Waypointers will all work on 0.81 now! ;) One less folder on server.
AMEN Brother!!!
:mrgreen:

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Re: 2.1.8 ready for consumption, redux

Post by Mateos » Wed Mar 30, 2011 5:35 pm

You can start learning fully 0.81 pal :mrgreen:

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Re: 2.1.8 ready for consumption, redux

Post by jaybird » Thu Mar 31, 2011 8:30 am

Looking at the splatterladder server list, I don't see any servers running 2.1.8...

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Re: 2.1.8 ready for consumption, redux

Post by BubbaG1 » Thu Mar 31, 2011 8:38 am

jaybird wrote:Looking at the splatterladder server list, I don't see any servers running 2.1.8...
How often is it updated? You know we have two servers running it... :?:

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