Jaymod 2.3.0 update

Discussion Forum for Jaymod
Ligustah
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Re: Jaymod 2.3.0 update

Post by Ligustah » Sun Sep 18, 2011 8:44 am

hellreturn wrote:I understand but for some reason QMM adds lag on 30+ server and sometimes it's the cause of crash or used to be before when i tested with jaymod and etpub and omni .71/.66
I have not experienced that with my servers, may i ask which mods and which plugins you were running?

Dragon
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Re: Jaymod 2.3.0 update

Post by Dragon » Tue Sep 20, 2011 10:15 am

hellreturn wrote:I thought that issue is fixed in 2.2.0? No?
Ah, yes, you're right, mate. I have checked the Jay docs and noticed this bug is fixed in 2.2.0.

hellreturn
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Re: Jaymod 2.3.0 update

Post by hellreturn » Thu Sep 22, 2011 12:56 pm

Ligustah wrote:
hellreturn wrote:I understand but for some reason QMM adds lag on 30+ server and sometimes it's the cause of crash or used to be before when i tested with jaymod and etpub and omni .71/.66
I have not experienced that with my servers, may i ask which mods and which plugins you were running?
Jaymod and Etpub - Mod
Omni - Enabled

No other plugins.

ShaDoW
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Re: Jaymod 2.3.0 update

Post by ShaDoW » Sun Oct 09, 2011 2:45 pm

i hope that jaymod gets a new guidsystem.
Image

Dookie
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Re: Jaymod 2.3.0 update

Post by Dookie » Mon Oct 10, 2011 4:25 am

ShaDoW wrote:i hope that jaymod gets a new guidsystem.
agree

ShaDoW
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Re: Jaymod 2.3.0 update

Post by ShaDoW » Sun Dec 04, 2011 8:32 am

Is this version of jaymod under construction or will jaymod 2.2.0 the last version of jaymod?
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Dragon
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Re: Jaymod 2.3.0 update

Post by Dragon » Sun Dec 04, 2011 9:30 am

ShaDoW wrote:Is this version of jaymod under construction or will jaymod 2.2.0 the last version of jaymod?
Who knows :roll:

panthro
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Re: Jaymod 2.3.0 update

Post by panthro » Thu Dec 15, 2011 8:43 am

the "jay" could allow you to stop "Panzerfaust" using "learn"
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=DV=MrLoke
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Re: Jaymod 2.3.0 update

Post by =DV=MrLoke » Tue May 01, 2012 6:56 am

@Jaybird - Is there still some development on the 2.3.0? Just curious to know, not to rush you in any way

Best Regards

hellreturn
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Re: Jaymod 2.3.0 update

Post by hellreturn » Mon May 07, 2012 4:53 am

Few new things in jaymod would be much helpful..

Dragon
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Re: Jaymod 2.3.0 update

Post by Dragon » Tue May 08, 2012 11:34 am

hellreturn wrote:Few new things in jaymod would be much helpful..
Like XP converter to ETPub to make migration easier :lol:

hellreturn
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Re: Jaymod 2.3.0 update

Post by hellreturn » Wed May 09, 2012 1:02 am

Dragon wrote:
hellreturn wrote:Few new things in jaymod would be much helpful..
Like XP converter to ETPub to make migration easier :lol:
LOL!

Actually below things would be much helpful:

1. Fix players loosing XP.
2. Fix MAC issue.
3. Add LUA.
4. Add map voting.
5. Fix spec inactivity.
6. Add custom commands.
7. Add client/mod based GUID.

Only 7 things .. not much!!

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=DV=MrLoke
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Re: Jaymod 2.3.0 update

Post by =DV=MrLoke » Wed May 09, 2012 2:40 pm

Well.. in 9 days it has been a year since this topic was posted, and still no reply..

So im guessing Jay lost his momentum / too busy with real life.

2.2.0 will probably be the last version of Jaymod...

Pedro-NF
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Re: Jaymod 2.3.0 update

Post by Pedro-NF » Sun Jun 03, 2012 1:42 am

panthro wrote:the "jay" could allow you to stop "Panzerfaust" using "learn"
Jaybird has always been against that and so am I. It's totally unrealistic.

Dragon
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Re: Jaymod 2.3.0 update

Post by Dragon » Wed Jun 20, 2012 9:02 am

Pedro-NF wrote:Jaybird has always been against that and so am I. It's totally unrealistic.
And ET is a realistic WW2 simulator :D

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