source code

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God
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Re: source code

Post by God » Sat May 09, 2009 9:42 am

So you changed the engine detection? Good job ahaha
» The root of all life's problems is 2.55 :mrgreen:

ETc|***Jay***
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Re: source code

Post by ETc|***Jay*** » Sun May 10, 2009 9:16 am

God wrote:So you changed the engine detection? Good job ahaha
me not :P , a friend

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Mr.Mxyzptlk
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Re: source code

Post by Mr.Mxyzptlk » Thu May 14, 2009 6:01 pm

Sanji wrote:Where can i get the source code of the jaymod latest version ?
You can't. JM is not open source.
Sanji wrote:So they took etpub public source code, they worked it, and they made a no-public code??????
Not even close. To be fair we always try (and do) acknowledge influential projects in our documentation but in my opinion it is completely inaccurate to even suggest this project is a branch or derived from ETPub. That is simply not the case. Additionally, ETPub source code is quite liberal in their licensing, so even if a project wanted to branch their code base, it is perfectly acceptable to keep the branch closed. This is consistent with both ETPub and ET source code licensing. So exactly what is your gripe?
Sanji wrote:what the point in keeping it secret?
I only speak for myself here, but the code I contributed was done so knowing that this is a closed-source project and there is code that I do not ever want open-sourced.
daredevil wrote:I don't really think those person who you can't contact will mind because they will be also happy when new versions will be out coded by new developers.
Careful people would error on the side of caution. Never assume-away other people's rights just because you can't contact them. Solid advice i think.
Sanji wrote:Et is an open source game.
Wrong.
Sanji wrote:Making a private code source with this king of game is a non sense. So there is no good raison for these guys to refuse.
Wrong.
Sanji wrote:Can you a least give the source code wich had been compiled?
How is "source code which has been compiled" any different than the source code?
Sanji wrote:Are you sure splashdamage allow you to make a non public code source mode based on its open source game????
Stop calling it open-source; it is not. Unless SplashDamage has changed their mind recently.
Have you even read SplashDamage's license agreement?
Pedro-NF wrote:All he needs is JayBird's permission and a crash course on how JM builds are put together.
It's much more than a crash course. To get quality builds we were producing, there's a long list of requirements for all 3 platforms, and for linux it gets even more complicated for libc runtime compatibility reasons. Additionally Mac platform of course is required (and please don't suggest cross-compiling for Mac, that'd be completely bogus).


You know folks, there are other ET mods which are also closed-source :wink:
--Mr.Mxyzptlk

n000B
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Re: source code

Post by n000B » Sun May 17, 2009 12:45 pm

ETc|***Jay*** wrote:
God wrote:So you changed the engine detection? Good job ahaha
me not :P , a friend
Mind sharing it with us? Explain how you edited it please :p

ETc|***Jay***
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Re: source code

Post by ETc|***Jay*** » Sun May 17, 2009 1:55 pm

ours is closed source too and only for our Server :P

n000B
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Re: source code

Post by n000B » Mon May 18, 2009 1:11 pm

I just would like to make some questions about it. I'm attemping to do the same. Can you give me the contact of the guy who did that?

God
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Re: source code

Post by God » Mon May 18, 2009 1:48 pm

Q3 SDK, ETDED.exe/ETDED.x86, null/nop out the version check... Fairly simple in concept.
» The root of all life's problems is 2.55 :mrgreen:

n000B
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Re: source code

Post by n000B » Mon May 18, 2009 2:58 pm

Wouldn't that mess with jaymod?

Ok, btw your project died or?

God
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Re: source code

Post by God » Mon May 18, 2009 3:43 pm

No it wouldn't and it never really started; I have no time for the next 4 weeks... Big jobs... Sucks.
» The root of all life's problems is 2.55 :mrgreen:

Pedro-NF
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Re: source code

Post by Pedro-NF » Mon May 18, 2009 4:25 pm

God wrote:Q3 SDK, ETDED.exe/ETDED.x86, null/nop out the version check... Fairly simple in concept.
Since his server is running on version 2.55, wouldn't that make the clients fall back to that version?

God
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Re: source code

Post by God » Mon May 18, 2009 4:59 pm

How do I know I'm just thinking conceptually, try it.
» The root of all life's problems is 2.55 :mrgreen:

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tjimboo
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Re: source code

Post by tjimboo » Thu May 28, 2009 11:29 am

question is why u wanna run 2.55 :lol:

devioursoul
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Re: source code

Post by devioursoul » Fri Jul 10, 2009 11:12 am

shouldn't we just respect the decision that it is not open source ?
we should be happy that people actually make stuff like this for us so we can have fun with it.

Good job jaymod staff.

BoX3R760
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Re: source code

Post by BoX3R760 » Tue Apr 19, 2011 7:32 am

Hi Jaybrid do you have xFire, or msn or somethings for talk in private?
Image

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jaybird
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Re: source code

Post by jaybird » Tue Apr 19, 2011 8:39 am

You can PM me on these boards if you like, but if it is regarding any kind of source release the answer will be no.

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