Re: source code
Posted: Sat May 09, 2009 9:42 am
So you changed the engine detection? Good job ahaha
An Enemy Territory Mod
me not , a friendGod wrote:So you changed the engine detection? Good job ahaha
You can't. JM is not open source.Sanji wrote:Where can i get the source code of the jaymod latest version ?
Not even close. To be fair we always try (and do) acknowledge influential projects in our documentation but in my opinion it is completely inaccurate to even suggest this project is a branch or derived from ETPub. That is simply not the case. Additionally, ETPub source code is quite liberal in their licensing, so even if a project wanted to branch their code base, it is perfectly acceptable to keep the branch closed. This is consistent with both ETPub and ET source code licensing. So exactly what is your gripe?Sanji wrote:So they took etpub public source code, they worked it, and they made a no-public code??????
I only speak for myself here, but the code I contributed was done so knowing that this is a closed-source project and there is code that I do not ever want open-sourced.Sanji wrote:what the point in keeping it secret?
Careful people would error on the side of caution. Never assume-away other people's rights just because you can't contact them. Solid advice i think.daredevil wrote:I don't really think those person who you can't contact will mind because they will be also happy when new versions will be out coded by new developers.
Wrong.Sanji wrote:Et is an open source game.
Wrong.Sanji wrote:Making a private code source with this king of game is a non sense. So there is no good raison for these guys to refuse.
How is "source code which has been compiled" any different than the source code?Sanji wrote:Can you a least give the source code wich had been compiled?
Stop calling it open-source; it is not. Unless SplashDamage has changed their mind recently.Sanji wrote:Are you sure splashdamage allow you to make a non public code source mode based on its open source game????
It's much more than a crash course. To get quality builds we were producing, there's a long list of requirements for all 3 platforms, and for linux it gets even more complicated for libc runtime compatibility reasons. Additionally Mac platform of course is required (and please don't suggest cross-compiling for Mac, that'd be completely bogus).Pedro-NF wrote:All he needs is JayBird's permission and a crash course on how JM builds are put together.
Mind sharing it with us? Explain how you edited it please :pETc|***Jay*** wrote:me not , a friendGod wrote:So you changed the engine detection? Good job ahaha
Since his server is running on version 2.55, wouldn't that make the clients fall back to that version?God wrote:Q3 SDK, ETDED.exe/ETDED.x86, null/nop out the version check... Fairly simple in concept.