Custom Skin Packing Tutorial

Any questions regarding getting Jaymod running.
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Snipey
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Custom Skin Packing Tutorial

Post by Snipey » Tue Feb 07, 2006 11:26 pm

This tutorial (created by myself and FPmeras) will show you how to create a custom skin pack for use on your server(s). Do realize that this is a basic tutorial that will only produce basic results. You can change the design on the tga. and jpg. files, which will make your skins unique.

Items that you will need for this project:

Files:

Jaymodskin.pk3 (coming soon) ----other skin.pk3 files will also work (you can also use the pak0.pk3 that is located in ur Wolfenstein: Enemy Territory/etmain directory)

Programs:

GIMP or any other art program that supports jpg and tga files
Filzip or any other program that can unzip/zip files
Pakscape a program that compiles folder structures into pk3's (you can also zip the file, and rename it to .pk3)

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First, We will begin by creating the folder structure of your skin.pk3

DO NOTE: YOU CANNOT CHANGE THE FOLDER STRUCTURE OR RENAME THE FOLDER TO SOMETHING ELSE.....DOING SO WILL CAUSE THE PACK TO NOT WORK CORRECTLY

Start by creating a folder on your desktop (or any other location, just as you know where its at,,,,creating it on the desktop will help you keep track of everything, and once again, i find it easiest to do [name it skins if you want])

----create a folder inside of the folder you just named it (Skins for example) and name it models

----Now, inside the models folder, create a new folder called players

----Inside the players folder, create a new folder called temperate and a folder called hud

----Now inside the temperate folder, create three more folders called: axis , allied and common

----and inside the hud folder

Now this might get a little tricky, but if you read carefully, it'll be easy
----Inside the axis and allied folders, create 5 more folders called: cvops engineer medic soldier fieldops

If you have done this correctly, then the directory should look like the follow Picture:
Image


----Now inside those 10 folders (axis cvops/engineer/medic...allied cvops/engineer/medic....etc) add a folder called acc

BUT DO NOT PUT THE acc FOLDER IN THE ALLIED CVOPS folder.....It doesnt need to be there


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Now go all the way back to your desktop and double click the Skins folder. As you can see you have the models folder as the inside contents. We are going to add some more folders that will allow you to change different ingame objects

----create a folder inside the Skins folder, and name it textures

----inside the textures folder, create a two folders called props and props_sd

The folders you have just created will allow you to change the boards that are placed on the maps. For instance, have you ever seen the boards when you first spawn as an axis on the map, Fueldump? Well, those are the boards that you will be able to change.

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Next, ill list the folder structure for the level shots. Levelshots?, you might ask. Well, start up ET and join a server. When your loading the game, you will see the server information and either the text that comes along with a custom campaign that someone created, or the text that comes standard when each map loads, giving you information and a little background check about the map. Look up in the corner, and you see a picture of the map. Thats a levelshot, and thats what were going to change here.

-----Go all the way back into the Skins folder. As you can see, you have the textures and the models folders.

-----Create a folder inside the Skins folder, and name it levelshots

*****Please realize that its not wise to change the levelshots.....yea, it might look cool, but it adds extra weight and is really unneeded for people to download



_____________________________________________________________________________________________________________________________________________

One more thing before we hit the next checkpoint

----go back to the Skins folder and add another folder called characters

----inside the characters folder, create a new folder called temperate

----again, inside the temperate folder, create two folders called axis and allied


-------------inside these folders we will put our .char scripts that tells the game what skins to run

_____________________________________________________________________________________________________________________________________________



******CHECKPOINT

good job, your done with the folder structure

This is what your structure should look like when you are completed

http://i10.photobucket.com/albums/a138/ ... torial.gif

Now, we get to the fun and difficult part.....adding scripts and changing the skins you want





First, lets start off with the characters folder. We will be adding the skin script.

----Double click the characters folder

----then double click inside the temperate folder

----and then the axis allied


***now, if you have another skin pack that you downloaded else where, it'd be wise to unzip it into a folder on ur desktop to extract the scripts


----After you have extracted the contents of the skin.pk3 that you just unzipped, go into the same directory as above (characters/temperate/allied) and take out the 5 .char scripts in there and place them in the allied folder of the current skin.pk3 your making

----Same thing goes with the axis folder. (characters/temperate/axis) Extract those .char scripts and place them in the characters/temperate/axis folder of the current skin.pk3 your making

****DO NOT PUT THE .char SCRIPTS FOR THE ALLIES IN THE AXIS FOLDER

This it should look like so far

allied folder
axis folder

_____________________________________________________________________________________________________________________________________________

Now, as for the levelshots. All you have to do is open up the .tga files (targa files) in a photo editing program (such as photoshop or GIMP) and edited them how you want (i.e put ur clan tag on them)

****I Really suggest you dont do this, but you can if you want

this is what you should have in there

levelshots

_____________________________________________________________________________________________________________________________________________


Now go into the models/players/hud directory folder. These will be in the same folder directory in the unzipped skin.pk3 that you extracted on ur desktop

----Add these files accordingly.
---allied_cvops.skin
---allied_cvops.tga
---allied_engineer.skin
---allied_engineer.tga
---allied_field.skin
---allied_field.tga
---allied_medic.skin
---allied_medic.tga
---allied_soldier.skin
---allied_soldier.tga


---axis_cvops.skin
---axis_cvops.tga
---axis_engineer.skin
---axis_engineer.tga
---axis_field.skin
---axis_field.tga
---axis_medic.skin
---axis_medic.tga
---axis_soldier.skin
---axis_soldier.tga

---eye01.tga
---eye02.tga
---eye03.tga
---head.md3
---head_1.md3
---teeth01.tga

****Everything in RED is a tga. file. You can open these up in the photoediting program and change how they look. DO NOT CHANGE THE FILE SIZE DIMENSIONS, just add color or your clan tag to them if you wish



this is what you should have

HUD Skins/tga's

_____________________________________________________________________________________________________________________________________________


Now, click your way to the models/players/temperate/allied folder directory.

You need to add the following files, by going into the same directory of the skin.pk3 you unzipped earlier

and again, all files in red you can change, and all files in black, you cannot change

---cap.md3
---cap_cvops.skin
---helmet.md3
---helmet_1.md3
---helmet_2.md3
---helmet_engineer.skin
---helmet_field.skin
---helmet_soldier.skin
---helmet_medic.skin
---inside.tga
---leg01.tga

same goes for the axis folder

---cap.md3
---cap_cvops.skin
---helmet.md3
---helmet_1.md3
---helmet_2.md3
---helmet_engineer.skin
---helmet_field.skin
---helmet_soldier.skin
---helmet_medic.skin
---inside.tga
---leg01.tga

and you should have something similar to this

http://i10.photobucket.com/albums/a138/ ... orial5.jpg


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I know that some of you are getting anxious, so i thought i'd post this now, jsut to show you how far i've gotten,

i will finish it in due time
Last edited by Snipey on Sat Feb 25, 2006 10:31 pm, edited 2 times in total.
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Post by Snipey » Fri Feb 17, 2006 1:02 pm

you can stop there, zip it up and try it if you wish

but i am going to finish making the rest, so it shows you how to change other skins, such as medpacks, boards, ammo crates, etc.

but you can stop there if you wish, or if thats all you wish to change
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