As of 2.1.2 (and we're always working to make this easier and more straightword), it comes with jaymod.cfg and server.cfg sample files. The Difference is server.cfg is the outermost script run, and we just make it pull in jaymod.cfg, and load up fueldump. Nothing else at the moment. Maybe it will become more sophisticated, but for a sample setup, I really don't want to complicate things so much with watchdogs, campaigns, etc.MeatHead wrote:This exact link you posted http://www.clanfu.org/jaymod/2.1.3/html ... nable.html is what I was referring to as the changelog, sorry. It is the one that says omnibot_enable 1. After you responded to my post I redownloaded the jaymod.cfg file and it is like you said, doesn't have anything about omnibot in it. Somehow I used my jaymod.cfg from 2.1.1 So does that not need to be added to jaymod.cfg in 2.1.2
On another note the 2.1.2 jaymod.cfg also does not have anything about the "Map Rotation" nor "Watchdog" that was at the end of 2.1.1 jaymod.cfg, is this now not needed?
That said, you probably want a watchdog setup on your server files, but will have to add that yourself for now.
We also plan on tuning the sample .cfg scripts for next release to have what we feel are good, default Jaymod settings. Right now a vast majority of those settings are simply default.