Medic settings (Health)

Any questions regarding getting Jaymod running.
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MrLoke
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Joined: Tue Apr 12, 2011 11:31 am

Medic settings (Health)

Post by MrLoke » Thu Apr 14, 2011 12:17 pm

Hey Guys.

Is there a setting regarding the medic class, so you can use the "give health - get health" style - Medics cant pick up their own medic packs, but gains health by providing ohter players medpacks?
Kind Regards
[UJE]MrLoke

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[FL]Blindman
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Re: Medic settings (Health)

Post by [FL]Blindman » Thu Apr 14, 2011 6:41 pm

I think you can disable health regeneration, but I dont see anything regarding not being able to pick up their own packs.
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petbark
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Re: Medic settings (Health)

Post by petbark » Thu May 26, 2011 9:20 am

I beleive that you can disable self heal.
Not seen anything about medics gaining health by giving Med packs to others.
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MickyP
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Re: Medic settings (Health)

Post by MickyP » Thu May 26, 2011 2:48 pm

This will delay or disable self healing but nothing about receiving health back
Synopsis

g_medicSelfHealDelay [period]

Default

g_medicSelfHealDelay 0

Description

g_medicSelfHealDelay sets the self-healing delay for Medic in milliseconds. This controls how
soon, if at all, a Medic may benefit from their own medpacks (or medpacks dropped by other teammates).
A value of 0 permits immediate self-healing. A value of -1 disables self-healing. A positive
value delays self-healing by period milliseconds.
This is from the 2.1.9 documents - I assume its the same in the latest version

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