stealth wrote:wwwdl exploit?
I think that's based on game binaries. Not sure if it can be fixed in mod or not.
stealth wrote:
I also think it was jaymod where it's possible to hack the ref (and possibly rcon?)
hacking ref was done by changing your ip to the ip of the server or to the ip of localhost I believe.
Yes.
stealth wrote:
rcon hack was done by getting a vote to pass that had a secondary argument.
Yes.
Couple of more:
1. You can crash the server by changing teams or class continuously.
2. Fake players flooding. Would it be possible to limit the connections based on IP?
Suggestions if you are planning to add new features.
1. Custom admin commands.
2. sv_cvar and sv_cvarempty commands.
3. MAC address info fix. For some reason, many times in !finger correct MAC is not shown or it shows 00:00:00:00:00:00 and if you ban that player, you end up banning many players.
4. Possible to add map voting feature so users can vote during intermission to play next map?
5. UI enhancement which shows there total Kills:death near lagometer?
6. LUA support as requested by stealth.
Many thanks!