
EvenBalance PB support for ET ended (and consequences)
Re: EvenBalance PB support for ET ended (and consequences)
still best to implement in the etded then u can assign guid urself. cant be used with pb though as pb dont allow changed etded. so cant have the cookie and eat it i guess. But at the darkside we got cookies 

Re: EvenBalance PB support for ET ended (and consequences)
This new enhmod has nothing to do with kicking players with no GUID.phantasm wrote:Maybe someone else who has this "hardware-guid" version of enhmod would be willing to share it with everyone.
Otherwise we have a bad situation. There are hundreds of servers on the master list that will block new players now without etkeys. So they will try a few servers, get told they cannot play, and then quit trying to play ET.
Daredevil is the one who has this build and as he said:
More or less, even in that build it has no GUID protection so it will still kick players having no GUID.
Re: EvenBalance PB support for ET ended (and consequences)
OK, well it was worth asking. Obviously I don't know what it does if I don't have it.Dragon wrote:
Daredevil is the one who has this build and as he said:More or less, even in that build it has no GUID protection so it will still kick players having no GUID.
Dare has told me he is not releasing it, since it was given to him privately by Redsector.
I loved this mod, I learned a lot from setting up Jaymod on real servers. I didn't know anything about ET (I thought I did lol) until I started studying Jaymod intensely.
So thanks Dare and Jaybird for the education.
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Re: EvenBalance PB support for ET ended (and consequences)
So what are some of your (all of you) ideas on how to generate a unique hardware id that is not trivial to bypass?
Re: EvenBalance PB support for ET ended (and consequences)
Every single file saved on user's PC is hackable as I heard 

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Re: EvenBalance PB support for ET ended (and consequences)
Splash Damage's Community Relations Manager badman posted on the Splash Damage forums:jaybird wrote:So what are some of your (all of you) ideas on how to generate a unique hardware id that is not trivial to bypass?
"Just to let you know, we're looking into a few possible solutions to address the lack of unique guids in Wolf. It's still early days at the moment, but as soon as we have something workable, we'll alert the internet."
So, for now, I would hold off on making any GUID related implementations to Jaymod and other mods until we see what they will come up with, to avoid making changes to the mod's code that might conflict with the changes they will make.
Re: EvenBalance PB support for ET ended (and consequences)
I'm not too much into that sort of things, but i guess something based on public/private keys should do the trick.jaybird wrote:So what are some of your (all of you) ideas on how to generate a unique hardware id that is not trivial to bypass?
Re: EvenBalance PB support for ET ended (and consequences)
And what can they do without working PB auth server? New patch, 2.61? It's all in the modders' hands since SD can do nothing useful ATM...Pedro-NF wrote:Splash Damage's Community Relations Manager badman posted on the Splash Damage forums:
"Just to let you know, we're looking into a few possible solutions to address the lack of unique guids in Wolf. It's still early days at the moment, but as soon as we have something workable, we'll alert the internet."
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Re: EvenBalance PB support for ET ended (and consequences)
You must know better than the game's devs. Do you think that f*****g UNEvenBalance was even a little bit worried about generating unique GUID's for ET in the last years? I say they stopped giving a damn long ago. And yes, Splash Damage may come up with a new patch, who knows? Anyways, like I said, no mod developers should be making any GUID related implementations before SD announces what they are going to do. If you (or anyone else) are unable to understand why, just keep re-reading my post and meditating about it - it might come to you eventually.Dragon wrote:And what can they do without working PB auth server? New patch, 2.61? It's all in the modders' hands since SD can do nothing useful ATM...Pedro-NF wrote:Splash Damage's Community Relations Manager badman posted on the Splash Damage forums:
"Just to let you know, we're looking into a few possible solutions to address the lack of unique guids in Wolf. It's still early days at the moment, but as soon as we have something workable, we'll alert the internet."
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Re: EvenBalance PB support for ET ended (and consequences)
Public/private key couldn't work. That setup is to establish trust between two trustworthy parties. In ET's case, the client can not be trusted at all and there is no authority. The best system is to generate an id keyed off of a license key, but ET's free and doesn't have one. The only thing you can use to identify a client is something that has worth, and hardware fits the bill. If someone gets banned, how eager do you think they'll be to go switch out their motherboard?
It'll be potentially interesting to see what SD comes up with. I don't have much hope with them though.
It'll be potentially interesting to see what SD comes up with. I don't have much hope with them though.
Re: EvenBalance PB support for ET ended (and consequences)
Ive been trying to figure a way to make a guid like this here
and instead of saving the etkey - the key would be generated each time you connect to a server and overwrites the existing key
now if only i knew someone that was awesome at mods
and instead of saving the etkey - the key would be generated each time you connect to a server and overwrites the existing key
now if only i knew someone that was awesome at mods

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Re: EvenBalance PB support for ET ended (and consequences)
If the key changed every time how would you maintain bans?
Re: EvenBalance PB support for ET ended (and consequences)
It would always be the same guid .. it would add it each time to stop people from changing it
Re: EvenBalance PB support for ET ended (and consequences)
I can see that link as a viable process for a clan admin, though still need the ability to generate and maintain the "etkey" for first time connections and non-admins. I have read a couple docs on creating a UUID based on existing hardware seeded by the current date/time. That makes the key unique, though does not prevent spoofing, etc... The addition of the "private" key mentioned in the link could make sense for a user that wants to become a regular and would be willing to go through a little extra pain to secure their GUID.muppetuk wrote:Ive been trying to figure a way to make a guid like this here
and instead of saving the etkey - the key would be generated each time you connect to a server and overwrites the existing key
now if only i knew someone that was awesome at mods
Re: EvenBalance PB support for ET ended (and consequences)
Then I don't see why anyone would use public/private keys.jaybird wrote:Public/private key couldn't work. That setup is to establish trust between two trustworthy parties. In ET's case, the client can not be trusted at all and there is no authority
I thought it might work like this: the client sends his public key to the server, the server will send a challenge to the client that can only be solved with the private key. The server can then "deduce" the GUID from the public key.
Anything wrong with my idea? (I'm really not sure, I just read something like that)